![]() The Xbox Series S lacks a disc drive, meaning if you wish to play games or movies on it, you will have to buy and download them online. It's roughly 60 per cent smaller in volume, even smaller than Xbox One X. Source: (Image credit: Source: Xbox Series S is actually the smallest Xbox console ever made, able to easily fit into a backpack, or squeeze inside its bigger Xbox Series X bigger brother. Xbox Series S: design, ports, and features Xamarinwatchos xamarinwatchos was computed.8x Cores 3.8 GHz (3.6 GHz w/ SMT) Custom Zen 2 CPUĨx Cores 3.6 GHz (3.4 GHz w/ SMT) Custom Zen 2 CPUġ2.15 TFLOPS, 52 CUs 1.825 GHz Custom RDNA 2 GPUĤ TFLOPS, 20 CUs 1.565 GHz Custom RDNA 2 GPUĢ.4 GB/s uncompressed, 4.8 GB/s compressedġ TB Expansion Card (matches internal storage exactly) netstandard2.1 netstandard2.1 was computed. Netstandard2.0 netstandard2.0 is compatible. netcoreapp3.1 netcoreapp3.1 was computed. netcoreapp3.0 netcoreapp3.0 was computed. netcoreapp2.2 netcoreapp2.2 was computed. netcoreapp2.1 netcoreapp2.1 was computed. Netcoreapp2.0 netcoreapp2.0 was computed. net7.0-windows net7.0-windows was computed. net7.0-maccatalyst net7.0-maccatalyst was computed. net7.0-android net7.0-android was computed. net6.0-windows net6.0-windows was computed. net6.0-maccatalyst net6.0-maccatalyst was computed. net6.0-android net6.0-android was computed. net5.0-windows net5.0-windows was computed. Versions Compatible and additional computed target framework versions. This font is provided under the SIL Open Font License, a copy of which lies in the root of this repository. The font used is 'Connection', from here: ![]() The sample project includes a font that is compiled by the monogame pipeline. Hopefully this isn't a problem for anyone. Previously it was Unilicense, but I need to use some code downstream thats MIT so this is easier. Provided under MIT (except for the font, see below). DungeonRaider ( ) uses this repo, for example. For more advanced usage, check other projects on my Github. In this repository (or if you follow the repo url, if using Nuget), there is a samples folder containing a simple game demonstrating the use of the various hooks. Finally, a member was added to GameLoop allowing access to the loaded texture asset map (again for use by FG-ImGui) Samples The framerate was uncapped, and the way fps is calculated fixed to be more accurate. The ability to show the mouse cursor was added, but primarily 0.0.7 was about exposing the game loop class so that other projects that need to override it can do so (e.g. This is where the text will be drawn from relative to its given position, and an example of this is in the sample project. This works much better.Īnother, minor change is that the origins for text drawing have been expanded to centre plus all eight points of the compass. 0.0.6 has changed this back to the old signature, but with font height in pixels instead of scale. The previous iteration with its destRects didn't work out: the size of the text became constrained, but unpredictable in practice.
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