He also showed off some of his first prototypes for Spore – Wright likes to design a mock box for every game idea he has, which in this case was SimEverything, complete with a mock specs box. (If this seems breakneck-paced, it's because I'm writing it as he talks, and he's talking very fast. And it was at this time he got interested in the SETI programme, which he cites as a key inspiration for Spore. Given the surroundings, it was probably tactful to mention that Wright's first computer was an Apple II, which he used to connect to, yes, robots. They're filters or lenses for understanding humanity." In some sense, both aliens and robots tell us more about ourselves. "They were trying to recreate human beings. He also talked about the history of aliens in fiction, from Yoda to Alf and everything in between. "It gave me an interest in the future, and why things are inherently unpredictable." "It was really interesting for me as an adult to see this future NOT unfold," he says. "We were going to have things like jet-packs, atomic-powered cars, and this optimistic view of what the future was going to become," he said, citing further fascination with alien intelligence and, ahem, homicidal robots. "I spent most of my childhood building models," he said, adding that as a child, he was hugely interested in the space programme. a Starbucks coffee strategically covered with tissues), Wright started by talking about his inspirations. Striding on-stage with a "generic Frappuccino" (i.e. At least, that's our excuse for bagging a front-row seat.Ĭarry on reading for our filed-as-live report. He kicked off this afternoon with a talk at the Apple Store in Regent Street.Īlthough not strictly handheld or mobile focused – he did talk about the general inspiration for Spore, which is relevant to Pocket Gamer. And the game's creator, Will Wright, is in town to talk about it. It's being released on pretty much every gaming platform, including mobile, iPhone and handheld. We'll have to wait and see if the iPod game reappears this week, or if its release will be held back until the other versions of the game go on sale early next month.It's an exciting week if you've been eagerly awaiting EA's Spore game. However, some got it to work, and it seems the game will follow the pattern of the mobile and iPhone versions, with you guiding your Spore around primordial ooze eating smaller things and avoiding bigger things - while upgrading your Spore with new parts every so often. Judging by comments on the MacRumors story that first reported the game's availability, there may have been some technical gremlins in the game, with several users saying it hung at the title screen. However, by this morning the game had been removed from iTunes, and there's no sign of it on the UK store either. Yesterday, Spore Origins suddenly appeared on the iTunes Store in the US, and could be bought for iPod and iPod Nano for $4.99. Well, you can seemingly add another format to that list: iPod. Electronic Arts is gearing up for a huge push on its long-awaited Spore game next month, with the PC game complemented by several handheld versions, including DS, mobile and iPhone.
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